// LoPlayer.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "LoPlayer.h"
#include "MainFrm.h"
#include "LopSettings.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CLoPlayerApp

BEGIN_MESSAGE_MAP(CLoPlayerApp, CWinApp)
	ON_COMMAND(ID_APP_ABOUT, &CLoPlayerApp::OnAppAbout)
END_MESSAGE_MAP()


// CLoPlayerApp construction

CLoPlayerApp::CLoPlayerApp()
: m_pAppSettings(new CLopSettings)
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}


// The one and only CLoPlayerApp object

CLoPlayerApp theApp;


// CLoPlayerApp initialization

BOOL CLoPlayerApp::InitInstance()
{
	// InitCommonControlsEx() is required on Windows XP if an application
	// manifest specifies use of ComCtl32.dll version 6 or later to enable
	// visual styles.  Otherwise, any window creation will fail.
	INITCOMMONCONTROLSEX InitCtrls;
	InitCtrls.dwSize = sizeof(InitCtrls);
	// Set this to include all the common control classes you want to use
	// in your application.
	InitCtrls.dwICC = ICC_WIN95_CLASSES;
	InitCommonControlsEx(&InitCtrls);

	CWinApp::InitInstance();

	if (!AfxSocketInit()) {
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	// Initialize OLE libraries
	if (!AfxOleInit()) {
		AfxMessageBox(IDP_OLE_INIT_FAILED);
		return FALSE;
	}
	AfxEnableControlContainer();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	// of your final executable, you should remove from the following
	// the specific initialization routines you do not need
	// Change the registry key under which our settings are stored
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization
#if 1
	SetStoreSettingsFileName ();
#else
	SetRegistryKey(AFX_IDS_APP_TITLE);
#endif

	m_pAppSettings->UpdateData(false); // read config info



	// To create the main window, this code creates a new frame window
	// object and then sets it as the application's main window object
	CMainFrame* pFrame = new CMainFrame;
	if (!pFrame)
		return FALSE;
	m_pMainWnd = pFrame;
	// create and load the frame with its resources
	if (!pFrame->LoadFrame(IDR_MAINFRAME,
	                       WS_POPUP | WS_SYSMENU | WS_SIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
	                       NULL,
	                       NULL))
		return FALSE;


	// The one and only window has been initialized, so show and update it
	// pFrame->MoveWindow(0, 0, GetSystemMetrics(SM_CXSCREEN)/2, GetSystemMetrics(SM_CYSCREEN)/2);
	pFrame->CenterWindow ();
	pFrame->ShowWindow(SW_SHOW);
	pFrame->UpdateWindow();
	pFrame->SetForegroundWindow();

	// call DragAcceptFiles only if there's a suffix
	//  In an SDI app, this should occur after ProcessShellCommand


	return TRUE;
}

//=============================================================================
int CLoPlayerApp::ExitInstance()
{
	// TODO: Add your specialized code here and/or call the base class
	m_pAppSettings->UpdateData(true);

	return CWinApp::ExitInstance();
}

//////////////////////////////////////////////////////////////////////////
// multi language
//////////////////////////////////////////////////////////////////////////
CString MultiStr( UINT id )
{
	return MAKEINTRESOURCE( id);
}

CString MultiStr( LPCTSTR lpsz )
{
	return lpsz;
}


// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	enum { IDD = IDD_ABOUTBOX };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

// Implementation
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()

// CLoPlayerApp message handlers
//=============================================================================
void CLoPlayerApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

//=============================================================================
void CLoPlayerApp::SetStoreSettingsFileName( void )
{
	TCHAR szAppDataPath[MAX_PATH];
	::SHGetSpecialFolderPath (NULL, szAppDataPath, CSIDL_APPDATA, FALSE);
	::PathAppend(szAppDataPath, _T("\\loplayer\\"));
	if (!::PathFileExists(szAppDataPath)){
		::CreateDirectory (szAppDataPath, NULL);
	}
	::PathAppend (szAppDataPath, _T("settings.ini"));

	if(m_pszRegistryKey) free((void*)m_pszRegistryKey);
	m_pszRegistryKey = NULL;
	if(m_pszProfileName) free((void*)m_pszProfileName);
	m_pszProfileName = _tcsdup(szAppDataPath);

}

//=============================================================================
CLopSettings& AfxGetAppSettings()
{
	CLopSettings* p = theApp.GetSettings();
	return *p;
}
